Raspberry - Practice Session
I recently shaded this Raspberry in Cycles for the ongoing challenge over at shaders.xyz I learned a fair bit about working with Subsurface Scattering, Translucency, and strand rendering. Three things I rarely work with while shading most things. I also spent some time perfecting the final comp render to better match the reference by tweaking the color and adding photographic phenomenon including Chromatic aberration, Film Grain and vignetting. I also opted for a bit lighter of a raspberry than in the reference per personal taste. Although the raw render matches the reference a little closer.
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